4X strategy games likeSid Meier’s Civilization 7can have a lot of moving pieces for players to keep track of and plan out for future turns. Even just one turn in any of the previous games in the series have been known to last a shockingly long time. This is particularly true when there are a lot of cities, a war, or any massive movement of units that needs to be handled. With so much to do in the game, it can be overwhelming for casual players to even consider starting up a game, but this problem may be solved inCiv 7.
Civ 7is scheduled to be released in February 2025, and developers have already announced severalchanges that will affect the gameplay strategiesfor players. Many of these tweaks sound like they could help players who enjoy digging deep into the strategy and mechanics of their civilizations have better control without having to worry about as many of the more minor and insignificant aspects. However, this could also make it better for casual players by giving them more of a focused approach to the gameplay.

Civ 7 Could Be Perfect For Casual Players Due To Smaller Play Sessions
Ages In Civilization 7 Can Offer A More Focused Approach
For one thing, the change toCiv 7focusing on asystem of three Agescould provide a shortened version of the game for those who don’t want days-long games. Players can choose to do a massive multi-Age game, or they canstart a match from any of the three Ages and only play for that period. This locks in a more contained time period for players with less of the bigger picture to be worrying about, and helps provide a more immersive feeling for that section of history.
Civilization 7 Might Finally Deliver On Civ 6’s Best Failed Idea
One of the new features coming to Civilization 7’s early game will involve a game mechanic that Civ 6 didn’t quite manage to nail down correctly.
Each Age has a specific type of style based on that period of history, such as theExploration Ageobviously focusing on growth and exploration, or the Modern Age having access togreater technological growth. If a personplays several games in the same Age, they will get a better appreciation for the challenges that come upwith that pieceand can narrow in their learning how to play and come up with the best strategies on how to be successful for that Age.

New Gameplay Mechanics Can Offer A Calmer Experience
Less Micromanagement, Particularly In Late Game, Gives Greater Strategy
In addition to being able to shorten games and focus on a specific Age, there are numerous other gameplay mechanics changing forCiv 7,which could make the game have less complexity for those who don’t want to dig deep into its systems. Once a town has enough population,players can set that town to have a special focuson things like producing food, earning gold, trade, and other things. This ability to set a focus will then allow the player to turn their attention on other things without as much micromanagement.
Speaking of towns, there is also a Settlement Cap applied to keep players from creating so many cities that they aren’t able to manage them all. Casual players who may not want to research for hours on how to best run their civilization may find a lot of comfort in having these self-contained and self-managed features to help them keep an eye on the bigger problems that can come from running a country. Yet, it sounds like there will still be plenty of deep management strategies for the more advancedCivilization 7players.





