Earlier this week, news broke that Legendary Pictures and Japan’s Bandai Namco had signed an agreement toproduce a live-action film based on theMobile Suit Gundamanime, generating excitement among fans. Naturally, many began to wonder what a Hollywood film based on the long-running mecha franchise might look like. Would it be good, bad, or somewhere in the middle?
The latestGundamannouncement follows an earlier version of the film planned by Netflix and Legendary Pictures. For several years, fans tracked its development, particularly the hiring of director Jordan Vogt-Roberts (Kong: Skull Island) to helm the project. Vogt-Roberts even traveled to Japan to meet withGundamcreator Yoshiyuki Tomino, and for a time, it seemed that everything was on the right track. However,Netflix unexpectedly backed out, and Vogt-Roberts departed the project as well.

TheGundammovie remained in limbo until Legendary Pictures and Bandai Namco reached a new agreement to co-finance and co-distribute it. The thing is,the upcomingGundammovie won’t mark the first time the iconic mobile suit has made its live-action debut. Given the current state of live-action anime adaptations, there’s reason to remain hopeful that this time, they might get it right.
A Look Back at Gundam’s Live-Action History
The First Attempt and Ready Player One
In 1999, Bandai and a Canadian production company releasedG-Saviour, the first-ever live-actionGundammovie. Unfortunately, the budget was low, and the computer-generated effects were barely better than those seen in a PlayStation game (there was, in fact, aG-Saviourgame for the PlayStation 2). The story was set within theGundamUniversal Century timeline, though it took place in a later, largely unexplored era.
Despite incorporating many classic series tropes—including orbital space colonies, mobile suit mecha, and high-stakes military drama—G-Saviourfailed to impress viewers in Japan or abroad. It was quickly forgotten, and for good reason. It was a weak start for the idea of adaptingGundaminto live-action.

Fans had to wait until 2018 to seeGundamin live-action again, but the wait was worth it. The iconic RX-78-2Gundammobile suit appeared in the climax of Steven Spielberg’s filmReady Player One, an adaptation of the best-selling novel by Ernest Cline. This movie, which featured appearances from pop culture icons ranging from theBack to the FutureDeLorean toMechagodzilla, included special effects by Industrial Light & Magic (ILM), a significant improvement over the days ofG-Saviour.
The Gundam’s appearance inReady Player Onewas brief, but it was faithful to the anime and visually impressive. Finally, fans could feel confident thata proper live-actionGundamadaptation was possible.

The Pacific Rim Effect
A Hollywood Love Letter to Mecha Anime
Something significant happened betweenG-SaviourandReady Player Onethat also helped set the stage for the new live-actionGundammovie. In 2013, Guillermo del Toro’sPacific Rimwas released. Although this tale of giant mecha fighting kaiju was based on del Toro’s original idea, it borrowed heavily from Japanese anime. Homages to mecha series likeMazinger ZandNeon Genesis Evangelionwere peppered throughout the film. WhileGundamwas not specifically referenced, the rock-‘em-sock-‘em robot action ofPacific Rimwas undoubtedly influenced by it.
But what did audiences and critics think? The big-budgetPacific Rimreceived a mixed response, performing modestly at the U.S. box office but faring much better overseas, particularly in China. It was profitable enough to spawn a sequel (Pacific Rim Uprising, 2018) and an anime series (Pacific Rim: The Black, 2021). However,Pacific Rimalso sparked Legendary Pictures’ interest in Japanese pop culture. The studio soon shifted its focusto bringingGodzillato Hollywood, which eventually evolved into the Legendary MonsterVerse. Given Legendary’s experience in adapting Japanese intellectual properties with big budgets, they could be a strong fit for the newGundamfilm.

The Risks of Live-Action Anime Adaptations
Japan’s Take on Anime Adaptations
But the road to adapting anime into live-action can be perilous, and there have been more flops than hits. Hollywood films likeSpeed Racer(2008),Dragonball: Evolution(2009), andGhost in the Shell(2017) all failed to set the box office on fire, often struggling to capture the heart of their source material. For years, many fans were convinced that anime simply didn’t translate well to live-action—until something changed.
Netflix’sOne Piecelive-action seriesbroke the so-called “curse” of live-action anime adaptations. Unlike its predecessors,One Piecewas a hit with hardcore fans, casual viewers, and critics alike. Its success proved that a live-action anime adaptation could work if given the proper respect, care, and storytelling depth. This has given fans renewed hope thatGundammight finally get the treatment it deserves.

Meanwhile, back in Japan, movies and TV shows based on anime and manga have been common for decades. Recent adaptations, such asCells at Work!andOshi no Ko, have been box office hits. However, the Japanese film industry rarely matches Hollywood in terms of budgets and special effects. An epic science fiction series likeGundamrequires the kind of resources that made films likePacific Rimpossible. The fact that Bandai Namco—the merchandising guardians ofGundam—are partnering with Legendary means the film should have the financial and technical support needed to bring the series to the big screen.
The Real Challenge: Story & Characters
The Future of Gundam in Live-Action
However, bringingGundamto life requires more than just special effects and a big budget. The real challenge lies in nailing the story and characters.Gundamhas been around since 1979and now spans multiple timelines, series, and side stories. The foundationalUniversal Centurytimeline—where mostGundamstories take place—is itself an epic that originally required 43 episodes (later condensed into three feature films) just to set up.
For some fans, the mecha battles are just a diversion from the intense character drama and political maneuvering often featured inGundamproductions like the recentHathaway’s Flash(2021). In a perfect world, a live-actionGundamwould come in the form of an episodic series that could allow for maximum world-building, along with characters we can grow to love. In short, something like Netflix’s live-actionOne Pieceseries.

“Death Is In My Reach”: Mobile Suit Gundam Creator Wants the Anime to Define His Life’s Legacy
Mobile Suit Gundam creator hopes his iconic anime will inspire generations and cement his enduring legacy in the world of animation and beyond.
As the project moves forward, the biggest question remains: Can Legendary and Bandai Namco truly do justice to the massive saga that isGundam? After all, a greatGundammovie needs more than just giant robots—it requires the political intrigue, character depth, and weighty themes that have made the franchise a lasting cultural icon. If the filmmakers can strike the right balance between action, storytelling, and fan expectations, this could finally be the live-actionGundamadaptation fans have been waiting for.

WithOne Pieceproving that anime adaptations can succeed, and withGundam’s deep lore and loyal fanbase, the ingredients for success are there. Now it’s up to Legendary and Bandai Namco to put the pieces together, just like aGundammodel kit.
Gundam
The Gundam franchise is a cornerstone of mecha anime, featuring giant robots known as “mobile suits” in various wartime settings. Originating with Mobile Suit Gundam in 1979, it explores complex themes of war, politics, and humanity through the struggles of pilots who navigate these massive machines. The franchise spans multiple timelines and universes, creating a rich tapestry of interconnected stories and standalone narratives.