For the first time in a while,Star Warsgames are being made by developers outside of EA’s library of studios, and this could lead to more creativity from the franchise in the gaming industry. It could be an exciting time for games using theStar WarsIP, provided that Disney pick the right studios to spearhead these projects. With such an expansive IP, there are plenty of great games that could be made within theStar Warsuniverse and there are plenty of systems that could be the foundation of the perfect star-faring game.

One of these systems is the revolutionary Nemesis System,invented forMiddle-earth: Shadow of Mordorback in 2014. It was developed by Monolith Productions and has been on tight lockdown since its inception by Warner Bros., stopping many other developers from using the system. This is a massive shame, since the system is such a great one for personalizing a game, and it doesn’t seem like Monolith and Warner Bros have done anything with it ever sinceMiddle-earth: Shadow of Warwas released.

Talion leading an orc army with one half showing the Elf wraith he’s bonded with in Shadow of Mordor.

Why Shadow Of Mordor’s Nemesis System Is Legendary

And Why There Is A Petition To Bring It To Disney

The Nemesis System has become legendary in the gaming industry for its innovation and there is clear interest in bringing it toStar Wars,with Spades Rodriguez making a petition for Warner Bros. to release the system forStar Warsdevelopment onChange.org.The system revolves around villains having a hierarchy, and they go up and down this hierarchy depending on what happens to the player character. For instance, if a random enemy defeats the player character, they can become a captain and a bit of a rival for the player character.

Star WarsandLOTRhave had similar games before, withLord of the Rings: Conquestsharing many similar mechanics to the originalStar Wars: Battlefront 2,which wasre-released in theStar Wars: Battlefront Classic Collection.

Two bounty hunters in Star Wars alonside Outlaws' Kay Vess zooming on a speeder

The Nemesis System also allows enemies to make a comeback after their apparent deathand makes them resistant, or even immune, to what killed them in the first place. These enemies come back vengeful and ready to take the fight to the player character, bearing injuries and scars from their last encounter. It should be noted that the Nemesis System makes enemies procedurally, meaning that every playthrough will present players with entirely different and unique villains to form rivalries with.

When the Nemesis System was first introduced, it took the world by storm, and the idea was such a good one that it felt like it would be a staple in the gaming industry going forward. Unfortunately,Warner Bros. has made sure that only developers under its umbrella can use it. It is even more unfortunate that Warner Bros. games have done very little with it after its introduction. OnlyShadow of MordorandShadow of Warhave used this system, and it has yet to venture out of theMiddle-earthIP.

A dark sith lord, 3-CPO, Kay Vess, and other characters from the Star Wars universe.

The Nemesis System Is Perfect For Star Wars Games

Players Can Have Rival Bounty Hunters

Although the system hasn’t seen use outside the twoMiddle-earthgames following Talion’s exploits, it doesn’t mean that it isn’t versatile.It has already worked with a massive and historical IP, with that being Tolkien’s mythos, so it would work again for another likeStar Wars. It also benefits fromStar Wars' vast library of potential villains, and the enemies used for the Nemesis System could range from Storm Troopers getting promotions to Bounty Hunters and even the Sith.

Talion was the protagonist of theMiddle-earthWarner Bros. games and was known as the Bright Lord during his exploits in Mordor.

Cal and BD-1 from Star Wars: Jedi Survivor and Kay Vess from Star Wars Outlaws.

Although the enemies used for the Nemesis System would depend on what period ofStar Warsis chosen for the game, a title similar to theclassicStar Wars: Bounty Hunterwould potentially be the best option.The Nemesis System could be adaptedso that instead of it being based around the player being defeated, it could be based around rivals completing a bounty before them, avoiding the revival mechanic used forShadow of Mordor. These successful rivals would then get more money to spend on gear and thus become more dangerous.

Star Wars The Old Republic Composer Responds To Star Wars Outlaws “First Open World Star Wars Game” Criticism

Speaking to Screen Rant, Star Wars: The Old Republic composer Wilbert Roget explains his take on the open-world criticism leveled at Outlaws.

The procedural nature of the system and all the aliens inStar Warswould lead to some unique enemies that other players would likely never see.It also helps that Bounty Hunters come from all over, with Mandalorians getting involved alongside legends like Cad Bane, meaning that variety would never be an issue. As revealed inThe Clone Wars, there is a Bounty Hunter ranking system in the galaxy ofStar Wars, which could be used as the skeleton for the Nemesis system rather than the interconnected web used in theMiddle-earthgames.

Star Wars Franchise Poster

Warner Bros. Probably Won’t Give The Nemesis System Up

Disney And Warner Bros. Have Been Rivals Before

The big problem stopping Disney, specifically, from getting the Nemesis System to use forStar Warsishow tightly Warner Bros. is holding onto the system without letting others use it. Disney has often found itself competing with Warner Bros. over the years, especially with Marvel often competing with DC in the superhero scene. With all this rivalry, it likely means that Warner Bros. doesn’t exactly want to give Disney a helping hand with itsStar Warsgames, especially since the general reception of them has been mixed.

Star Wars Outlaws Probably Can’t Repeat Jedi Series' Best Story Detail

Star Wars Outlaws is unable to copy the best story detail of the Star Wars Jedi series, and it might be much worse off as a result.

Still,this doesn’t change how great the Nemesis System is and how adaptive it could be if others got a hold of it. The greatest part of it is how personal it can make single-player games, and the sheer variety of enemies, thanks to the procedural nature of the system, would make a potentialStar Warsgame infinitely replayable. It would make the game unique in today’s market too, since the last game to use the system was back in 2017 withMiddle-earth: Shadow of War.TheNemesis System has to returnat some point.

Ultimately, anyone, let alone Disney andStar Wars,getting a hold of the Nemesis System feels like a distant dream. It has been seven years since the gaming industry has seen a title use the system, and it doesn’t seem like there will be another game with it any time soon. Its potential will remain as that, for now, unless Warner Bros decide to make another game with it. Currently, it is all in Warner Bros.' hands, unless Disney feels like delivering a massive stack of cash for it.

Source:Change.org

Star Wars

Star Wars is a multimedia franchise that started in 1977 by creator George Lucas. After the release of Star Wars: Episode IV- A New Hope (originally just titled Star Wars), the franchise quickly exploded, spawning multiple sequels, prequels, TV shows, video games, comics, and much more. After Disney acquired the rights to the franchise, they quickly expanded the universe on Disney+, starting with The Mandalorian.